Following the Sprint Review, hold a Sprint Retrospective meeting. Invite the whole team. Invite the Product Owner. But this meeting is not for the wider stakeholders. Typically it might follow on immediately from the Sprint Review. The purpose of the Sprint Retrospective is to reflect on how things went during the Sprint. It's a chance for the team to discuss the Sprint and consider how they could improve things. Together the team should: This is a continuous learning process. Traditional project management methods, such as PRINCE2, also encourage continuous learning, through the production of a lessons learnt report on closure of the project. The trouble with this is people don't always remember enough by the end of a long project. Or perhaps there is so much to reflect on at the end of a large project, that there are too many things to consider and the result just isn't actionable. And often on completion of a traditional project, the project team disperses onto other projects or back to where they came from, preventing them from applying their learnings as a team. In Scrum agile development, like the product development itself, the learning is in small, bite-sized chunks. Little but often. While there is still time for the feedback to have a positive impact on the project. All that's left for the team to do now, is repeat the process, with the greater knowledge gained from above. Realistically it takes 3 or 4 Sprints for the team to get into a rhythm. To apply the improvements and get used to the process. For the Velocity to settle around a norm. And for the team to gel...
So you’ve got your backlog in order, estimated your backlog, clarified your requirements, planned your sprint and created a collaborative workspace.
You've sprinted to achieve your sprint goals, run daily stand-up meetings and tracked progress with a daily burndown chart.
Now you've come to the end of your Sprint and finished when you said you would. All that's left to do now, is Review, Reflect and Repeat...
Sprint Review
At the end of the Sprint, hold a Sprint Review meeting. Invite the whole team. Invite all the key business stakeholders. Invite senior stakeholders including executives where appropriate. The more interested parties the better!
Review what was delivered in the Sprint. Demo the software. Whether it's complete, working software prior to a release, or work-in-progress in a long-running multi-Sprint project, demo what has been completed in the Sprint. Let team members demo the areas they have worked on.
The purpose of the Sprint Review is three-fold:
Sprint Retrospective
The team is now armed with valuable information - about the product, about their performance, and about some of the impediments in their environment, e.g:
So that's it! That's basically Scrum, and how you can implement it in 10 easy steps.
Of course, in reality, the steps aren't all that easy. The steps involve humans. And software development. Tricky combination!
Nevertheless, the Scrum process is inherently easy. And depending on your situation - certainly in my experience - Scrum and agile development can help your success rate in many many ways.
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See also:
How to implement Scrum in 10 easy steps:
- Step #1: Get your backlog in order!
- Step #2: How to estimate your product backlog
- Step #3: Sprint Planning/clarify requirements
- Step #4: Sprint Planning/estimate tasks
- Step #5: Create a collaborative workspace
- Step #6: Sprint!
- Step #7: Stand up and be counted!
- Step #8: Track progress with a daily burndown chart
- Step #9: Finish when you said you would
- Step #10: Review, reflect, repeat...
'Implementing Scrum' PowerPoint Presentation
10 Key Principles of Agile Software Development
How To Implement Scrum In 10 Easy Steps - Step #10: Review, Reflect, Repeat
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5 comments:
Hi Kelly,
I want first to congratulate you on getting through all the steps! I don't know if you've envisaged using these steps as the core of a "real" i.e. "dead trees" book, but I think it could work, especially combined with your real-world observations about what has and has not worked on actual projects.
I don't know if this is part of the authentic scrum canon, but regarding the product backlog this is something I recommend:
Since the backlog is used to produce an initial estimate of how long/how costly a project will be, I like to set limits on the size of a backlog item. Items that are coming up soon, I try to limit to a 1 week max estimate size - that's about the size of an XP story. Items further down in priority, I try to keep to a max of 1 month - the size of a single scrum iteration (or alternatively to whatever the scrum iteration length happens to be). If something looks bigger than that, I try to work with the business to break it up into smaller units.
I also use the concept of the "red line" which marks anything that falls below the amount of time that is currently budgeted for the project. Items below the red line can be as general as we like since we won't be getting to them any time soon. But if the customer moves one such item above the line after a given iteration, then again, a better first order estimate needs to be made.
One last thing, I've always had a hard time coming up with fake product and sprint backlogs (not allowed to publish ones from real projects), along with a sprint curve - they always end up looking rather engineered. If you are able to come up with a real one that you can publish or something very realistic, I think that would be helpful!
I agree that it would be very helpful to have real Product Backlog and Sprint Backlogs available as examples.
One of the readers of my blog has kindly posted examples of a product backlog and sprint backlog.
See here:
http://www.agile-software-development.com/2008/07/example-product-backlog-sprint-backlog.html
Kelly.
One of the readers of my blog has kindly posted examples of a product backlog and sprint backlog.
See here:
http://www.agile-software-development.com/2008/07/example-product-backlog-sprint-backlog.html
Kelly.
Hello,
Nice article.
How should one go about planning for user-testing/deployment etc.,? We typically release after each sprint iteration and one person is left behind to co-ordinate user testing & release, while the rest get on with next iteration. (this is for a BAU project)
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